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- // Fonts to be inlined and used that a user might not have already installed
- fonts
- {
- // The first argument is the file, just like images, the second is the
- // font name this font is to be known as by edje text objects as the
- // font name
- font: "Vera.ttf" "Edje.Font.Name";
- }
-
- // Images in the image database for the output file
- images
- {
- // image "filename.png" STORAGE_MEOTHD [option to storage method];
- // STORAGE_METHOD can be:
- // COMP = compressed, no loss
- // RAW = uncompressed, no loss
- // LOSSY = compressed with quality loss, next param is quality level (0-100)
- image: "bg.png" LOSSY 80; /* raw pixels */
- image: "e.png" COMP; /* compressed */
- }
-
- // data can be attached to the edje file as a whole. string key, value style
- data
- {
- item: "Key" "This is a"" continued string";
- item: "My Data" "The string to attach to this data";
- item: "The Key" "String data attached to the key";
- }
-
- collections
- {
- group
- {
- name: "test";
- // min: 0 0;
- // max: 0 0;
- // more data that can be attached per collection
- data
- {
- item: "My Data" "The string to attach to this data";
- item: "The Key" "String data attached to the key";
- }
- // this section is optional. it contains all "shared" subroutines for this
- // group. so if any program scripts call functions that are not edje
- // exported calls, then this is where you put your own subroutines.
- script
- {
- my_routine(var)
- {
- new i;
-
- if (var > 10) tst();
- if (var > 20)
- {
- for (i = 20; i < var; i++)
- emit("SMELLY", "Fish");
- }
- }
-
- tst()
- {
- return 0;
- }
-
- // a special function for handling app messages - put it here if you want to
- // handle messages from apps
- public message(Msg_Type:type, id, ...)
- {
- emit("MSG", "PROCESS");
- if (type == MSG_NONE)
- {
- new buf[100];
-
- snprintf(buf, sizeof(buf), "ID: %i", id);
- emit("MESSAGE_NONE", buf);
- }
- else if (type == MSG_STRING)
- {
- new str[100];
- new buf[100];
-
- snprintf(buf, sizeof(buf), "MESSAGE STRING ID: %i", id);
- getsarg(2, str, 100);
- emit(buf, str);
- }
- else if (type == MSG_INT_SET)
- {
- new buf[100];
-
- snprintf(buf, sizeof(buf), "MESSAGE INT SET ID: %i", id);
- for (new i = 2; i < numargs(); i++)
- {
- new val;
- new str[100];
-
- val = getarg(i);
- snprintf(str, sizeof(str), "V %i", val);
- emit(buf, str);
- }
- }
- }
- }
- parts
- {
- part
- {
- name: "background";
- // IMAGE, RECT, TEXT, SWALLOW
- // type: IMAGE;
- // for text only really
- // NONE, PLAIN, OUTLINE, SOFT_OUTLINE, SHADOW, SOFT_SHADOW, OUTLINE_SHADOW,
- // OUTLINE_SOFT_SHADOW
- // effect: NONE;
- mouse_events: 0;
- // repeat_events: 0;
- // clip_to: "p1";
- // color_class: "default";
- // text_class: "default";
- // dragable
- // {
- // direction, on/off stepping count
- // x: 0 1 2;
- // y: 0 1 2;
- // confine: "p2";
- // }
- description
- {
- // state, "name" (float value 0.0 - 1.0)
- state: "default" 0.0;
- visible: 1;
- // align: 0.5 0.5;
- // min: 0 0;
- // max: 0 0;
- // step: 1 1;
- // aspect: 0.0 999999.0;
- // can be NONE VERTICAL HORIZONTAL and BOTH - depending which axis (if any)
- // is used as a master control on aspect calculations
- // aspect_preference: NONE;
- rel1
- {
- relative: 0.0 0.0;
- offset: 0 0;
- // if not defined assumed to be -1 (relative to all). to alone implies x & y
- // to: "p2";
- // relative to thia named part only in X direction
- // to_x: "p2";
- // and relative to this part only in the y direction
- // to_y: "p2";
- }
- rel2
- {
- relative: 1.0 1.0;
- offset: -1 -1;
- }
- image
- {
- normal: "bg.png";
- // tween images are images that are looped thru when graduating TO normal
- // tween: "test2.png";
- // tween: "test3.png";
- }
- border: 12 12 12 12;
- // fill
- // {
- // smooth: 1;
- // origin
- // {
- // relative: 0.0 0.0;
- // offset: 0 0;
- // }
- // size
- // {
- // relative: 1.0 1.0;
- // offset: 0 0;
- // }
- // }
- // only useful if its a rect or text object
- // color: 255 255 255 255;
- // only useful if its a text object
- // color2: 255 255 255 255;
- // color3: 255 255 255 255;
- // text
- // {
- // text: "test text";
- // font: "Vera";
- // size: 12;
- // fit: 0 0;
- // min: 1 1;
- // align: 0.5 0.5;
- // alipsis: 0.0;
- // }
- }
- }
- part
- {
- name: "logo";
- description
- {
- state: "default" 0.0;
- visible: 1;
- max: 64 64;
- rel1
- {
- relative: 0.0 0.0;
- offset: 16 16;
- }
- rel2
- {
- relative: 1.0 1.0;
- offset: -17 -17;
- }
- image
- {
- normal: "e.png";
- }
- }
- description
- {
- state: "clicked" 0.0;
- visible: 1;
- align: 0.5 0.5;
- max: 64 64;
- rel1
- {
- relative: 0.0 0.0;
- offset: 16 16;
- }
- rel2
- {
- relative: 1.0 1.0;
- offset: -17 -17;
- }
- image
- {
- normal: "e.png";
- }
- }
- }
- }
- programs
- {
- program
- {
- name: "logo_click";
- signal: "mouse,down,1";
- source: "logo";
- // STATE_SET, ACTION_STOP, SIGNAL_EMIT, DRAG_VAL_SET, DRAG_VAL_STEP, DRAG_VAL_PAGE
- action: STATE_SET "clicked" 0.0;
- // LINEAR, SINUSOIDAL, ACCELERATE, DECELERATE, + seconds to transition over
- // transition: LINEAR 0.0;
- // who to apply this state to, can be multiple targets
- target: "logo";
- // after: "p1_fade_1";
- }
- program
- {
- name: "logo_unclick";
- signal: "mouse,up,1";
- source: "logo";
- action: STATE_SET "default" 0.0;
- target: "logo";
- }
- program
- {
- name: "logo_unclick_script";
- signal: "mouse,up,1";
- source: "logo";
- // code to execute if this program matches. it can use subroutines declared
- // for this group or functions exported
- script
- {
- new i = 5;
-
- while (i > 0)
- {
- my_routine(10 + (i * 5));
- i--;
- }
- }
- }
- /*
- program
- {
- name: "p1_fade_2";
- signal: "action,end";
- source: "p1_fade_1";
- action: STATE_SET "clicked" 0.0;
- transition: LINEAR 1.0;
- target: "p1";
- after: "p1_fade_1";
- }
- program
- {
- name: "p1_unclicked";
- signal: "mouse,up,1";
- source: "p1";
- action: STATE_SET "default" 0.0;
- transition: LINEAR 0.0;
- target: "p1";
- }
- */
- }
- }
- /*
- group
- {
- name: "test2";
- parts
- {
- part
- {
- name: "p1";
- }
- }
- programs
- {
- }
- }
- */
- }
-